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Summary

TERRACYCLE URUT

Unmoderated Remote Usability Testing

As we look for ways to be active participants in recycling programs, Terracycle caught our eye for initiating reuse of uncommon products in an innovative way. 

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In order to see if first time users would sign up to be recyclers, we conducted an unmoderated remote usability test. This was completed with a partner for a school project. 

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MY CONTRIBUTIONS:

  • Created empathy and user personas with secondary research

  • Co-designed the usability test on Loop-11 platform

  • Created a user flow diagram

  • Co-designed the presentation to the stakeholders

MY ROLE:

User Experience Designer & Researcher

DATE:

December 2020

Recycling Bin
Recycling Bin

How is the TerraCycle Program perceived by a new user on the website?"

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RESEARCH QUESTION

Terracycle recycling program consists of two paths.

01

A free recycler program where individuals will collect and ship brand name products to partnered programs. The goal of this is to send back items that are not recyclable.

02 

This program is purchasing a box that can be filled with set materials not commonly recycled, in a labelled box. An example is personal protect equipment that does not contain bodily fluids and can be sent back to Terracycle for disposal and upcycling of retail products.

Research Question

SET UP: 

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01

RECRUITMENT 

Using a screener survey, we recruited participants who made it through the elimination matrix. 

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02 

CONSENT

We obtained consent from participants and sent users to the test link. (designed in Loop 11) 

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03

URUT

Participants completed the test on their own time. The test consisted of 3 tasks and 5 questions. 

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04 

DATA ANALYSIS

We looked at all of the qualitative and quantitative data to help us answer our research question.

USER PERSONAS & EMPATHY MAPS

Were created to understand recruitments for the test. 

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TerraCycle URUT Report - Natasha and Lillian.png
Set up

TESTING:

We recruited 5 participants.

 

We recruited upon our personal networks, as the profiles were in our age range.

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USER TREE DIAGRAM:
Start 

Single
private brand recycling (free)  

End

This allowed a visual map on how the users would ideally navigate our testing platform.  

New
User 

Enter website homepage

Read about the program

Purchase of a waste box to recycle certain products 

Fill out a survey based on experience 

Choosing a recycling program

Testing

QUOTES FROM PARTICIPANTS:

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“It wasn't very clear to me. One of the sentences said the recycling program is not offered at this time.” - 3rd participant 

 

"I understood the general concept but the option 'Ship us your waste' was nowhere to be found." - 5th participant

This feedback along with several data analytics from the platform, would give an accurate picture of our results. 

LOOP 11 PLATFORM  ANALYSIS

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SUCCESS RATE

 

Based on the videos and heatmaps, the participants succeeded in the completing all the tasks. 

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They mostly chose the National Recycling Program and observed the free recycling process.

OVERALL EXPERIENCE

 

Short answer and likert scales were used.

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Overall, participants said it was

fairly easy to navigate.

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When asked to describe the recycling process 3/5 participants did not understand it at all.

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LOOP ME IN

 

From observing our participants, we were not surprised to see that the same 3/5 participants were unsure if they would want to adopt this recycling plan in their lives.

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1 participant proceeded with signing up for the program.

Qualitative Data:

Quantitative Data:

BUGS AND USABILITY PROBLEMS

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NO FREE LUNCH

 

Our participants were in love 

with the free programs and 

did not realize there was a

paid program too.

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CONFUSION

 

Everyone found a program

eventually but took a different

path to get to it. This creates

challenges in consistency. 

FAIL = SUCCESS? 

 

Results show that all 5 participants failed  Task 2 and Task 3. This is not true! Our qualitative data says otherwise.

Solution

SOLUTION:

USABILITY HEURISTICS OVERVIEW:
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Flexibility and efficiency

of the information

needed to sign up as a

new user. Too much

personal information is

being asked and this can

deter a user.

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Consistency & Standards

of written

content and layout to

find things easily and

with less clicks.

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Aesthetic

of the concepts to showcase

their products better so

all products get equal

viewing.

RECOMENDATIONS:

...

Easier Navigation

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The website’s useability can be

improved by collecting all

programs under one area on

the website.

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Recycle, Reuse,...

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Reducing and rewriting the

amount of content written on

the website can help customers

understand their mission better.

...

More to the story

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The “Zero Waste Box” could be

featured more prominently in

order for consumers to realize

there is another program

offered. One way could be

showing videos of the process

to entice people to learn more.

Looking Back:

The earlier challenge was setting up the test within LOOP11, to clearly see that our instructions were matching the task. The set up was not as clear and took a bit of time to familiarise with the software. 

 

Terracycle's mission to get people to adopt their recycling program was not optimised to get leads for actionable results. The area that participants struggled was navigating to different recycler programs. The homepage led them to the free recycler program and it did not showcase a link to other program until they accidentally scrolled to the top navigation menu. 

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